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From The Free On-line Dictionary of Computing (05 January 2017) [foldoc]:
ADVENT
/ad'vent/ The prototypical computer adventure game,
first implemented by Will Crowther for a CDC computer
(probably the CDC 6600?) as an attempt at computer-refereed
fantasy gaming.
ADVENT was ported to the PDP-10, and expanded to the
350-point Classic puzzle-oriented version, by Don Woods of
the Stanford Artificial Intelligence Laboratory (SAIL). The
game is now better known as Adventure, but the TOPS-10
operating system permitted only six-letter filenames. All
the versions since are based on the SAIL port.
David Long of the University of Chicago Graduate School of
Business Computing Facility (which had two of the four
DEC20s on campus in the late 1970s and early 1980s) was
responsible for expanding the cave in a number of ways, and
pushing the point count up to 500, then 501 points. Most of
his work was in the data files, but he made some changes to
the parser as well.
This game defined the terse, dryly humorous style now expected
in text adventure games, and popularised several tag lines
that have become fixtures of hacker-speak: "A huge green
fierce snake bars the way!" "I see no X here" (for some noun
X). "You are in a maze of twisty little passages, all alike."
"You are in a little maze of twisty passages, all different."
The "magic words" xyzzy and plugh also derive from this
game.
Crowther, by the way, participated in the exploration of the
Mammoth & Flint Ridge cave system; it actually *has* a
"Colossal Cave" and a "Bedquilt" as in the game, and the "Y2"
that also turns up is cavers' jargon for a map reference to a
secondary entrance.
See also vadding.
[Was the original written in Fortran?]
[Jargon File]
(1996-04-01)